
SmartShopper Presentation
SmartShopper keeps track of your grocery list for you. Using state of the art voice recognition technology, the user simply presses the record button and says the name of the item that they need. Earlybird worked closely with the SmartShopper team to develop this interactive presentation. It contains an overview of the product and its features, including an interactive demo of the user interface.
Note: Turn up your speakers! This presentation includes voiceover audio.
View the presentation...
Note: Turn up your speakers! This presentation includes voiceover audio.
View the presentation...

Buddy Postcard
Earlybird worked with INTEConsulting to develop this postcard for the Buddy Project of Indiana. It is designed to encourage kids and parents to spend time learning at home with some family friendly web links.
More about the Buddy Project...
More about the Buddy Project...

Motorola Audio Player
Audio Player is the first MP3 Player developed specifically for Nextel mobile phones. It is designed to be simple, straightforward, and easy to use. The project included the design of the feature itself, as well as themes and icons for the finished application. It is available on the new Nextel i870--in stores now.
More details about this project...
More details about this project...

ASPCA Dog House
Dog House is now part of the ASPCA website (American Society for the Prevention of Cruelty to Animals).
Inside Dog House, users experience what it's like to have a dog as part of the household. Humorous scenarios and whimsical illustrations engage the audience, while pop-up factoids provide insight about the realities of including a pet in the family. The objective of this project was to make learning about pet care a fun activity for both children and adults. After completing a series of activities, users are encouraged to consider adopting a real-life furry friend!
Click here to try Dog House!
Inside Dog House, users experience what it's like to have a dog as part of the household. Humorous scenarios and whimsical illustrations engage the audience, while pop-up factoids provide insight about the realities of including a pet in the family. The objective of this project was to make learning about pet care a fun activity for both children and adults. After completing a series of activities, users are encouraged to consider adopting a real-life furry friend!
Click here to try Dog House!

